+3 Mana per adjacent Research Post or Conduit. +2 city stability per adjacent Province Improvement. +10 Draft per positive or negative level of alignment. Spawns an Iron Golem on the owner’s side for Combat in this Domain. +5 Gold per unique adjacent Province Improvement. Unlocks the production of various Animal Units.Įnemy Units in this and the adjacent Province get Demoralized. +5 Draft per adjacent Province with Forest. Grants Encouraged at the start of the next Combat to friendly Units on this hex, 5-turn cooldown. +3 Food per adjacent Grasslands Province. +3 Knowledge per adjacent Conduit or research post.Įnemies cannot target World Map Spells or cast spells in combat in this Domain. +2 Mana, +2 Knowledge per adjacent Conduit.Ĭombat summon spells in the domain cost no mana. Per adjacent Province in Domain with Forest or Swamp:įriendly Armies in this City’s Domain regenerate an additional +5 Hit Points per Turn. Spells can be cast even if the Ruler is in the void. Province Improvements cannot be pillaged while this Province is intact.Ĭan only be built once in your Throne City.Īllied Empires and level 3 Free Cities with a Pact of Vassalage grant 5 Imperium. +3 Mana and Knowledge for each Alignment level below Neutral. The following is what you need to know about the special province improvements in Age of Wonders 4: Special Province Improvements These can replace the basic province improvements and provide additional resources and effects. Cliff or rocky terrain, or iron deposit nodeĪll Special Province Improvements In Age Of Wonders 4Īs you progress further you will be able to unlock special province improvements by researching the various tomes.
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